At 5 hexes, the missiles are suffering a penalty, but the autocannon gets into its ideal range bracket. The Centurion also benefits from the Improved Targeting quirk at short range.ĭue to the minimum range on its missiles, the CN9-A sees limited benefit from getting closer to targets than 5 hexes. ![]() Within 9 hexes, it can then make use of its medium lasers. If an enemy unit closes to within 15 hexes, then it can add a hard-hitting autocannon. The LRM 10 is not as hard-hitting as the Trebuchet’s LRM 15s, but it allows the CN9-A to match their 21 hex range. Weaponryįitting its intended role as a companion to the Trebuchet, the CN9-A can assist with fire support while also carrying dangerous mid- and short-range weapons. That means any internal damage to either side torso can quickly and catastrophically end the Centurion’s time on the battlefield. On the left, the two tons of missiles occupy 40% of the critical slots. The right side’s two tons of autocannon ammo mean that 67% of its critical slots explode. Compounding that problem is that both of its side torsos carry a large amount of explosive ammunition. It carries only 80% of the maximum armor for its chassis which matches the average protection of ’Mechs that are 5 tons lighter than it. Durabilityĭespite its role as a brawler, the Centurion is under-armored for its tonnage. That means the CN9-A is a poor choice for engaging fast-moving enemies, and it can only generate a +2 target movement modifier at best. That is more in line with the mobility of many heavy ’Mechs than it is with other mediums. It can walk 4 hexes or run 6, but it lacks jump jets. The Centurion CN9-A is slower than average for its tonnage. Corean’s engineers actually did a good job designing your ’Mech to serve as a companion to fire support ’Mechs.You’re not particularly mobile, so you won’t be able to chase down skirmishers or scouts. ![]() That ammo also makes you prone to explosions, so keep auto-eject on. ![]()
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